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Dungeons are one of the key features of Craftopia. When the detector starts beeping, it's a sign that you're getting close to a dangerous dungeon. Back to your base to equip yourself, and then enter the dungeon hoping to find treasures. It changes its shape every time you enter. At the end of the dungeon, you will encounter bosses to fight. You will gain new abilities when you unleash the power of the world.


Description[]

Dungeons are mini areas where you can find treasures, defeat enemies, kill the dungeon boss or just accomplish some quests. Dungeons in the game aren't only about killing, but also about doing skill quests —like easy races against time on hoverboards. At the beginning of the dungeons, you may find treasures, an NPC guide or just nothing. Move on to the next rooms until you get to the final room, where you can get a Slate of Growth to upgrade your character.

Dungeon Variants[]

The dungeon variants are mostly visuals and only varies in bosses that appear. The variants are listed as follows:

Dungeon Name Description Visual Boss
Dungeon of Island 2 monster spawn rooms, 1 boss room, 7-12 chests, 2 secret rooms behind portals with a chest Medieval
Dungeon of Meadow
Dungeon of Wild
Royal Tomb 3 monster spawns, linear path with turns, stone golem room, boss room, 5-9 chests Egyptian
Abandoned Mine Mining areas with a few goblin enemies towards the middle and end. Mine

Types of Trials[]

There are several types of Trials that can be completed. They come in levels such as Beginner, or Intermediate.

Combat Oriented[]

The "default" dungeon of Craftopia, usually referred to as the dungeon name itself, consists of several hallways with breakable barrels and pots, which contain Pepper, Cooking Oil, Vinegar, and Salt, and several treasure boxes. Players progress through the dungeon through opening locked doors that open after defeating a certain number of enemies within each area, sometimes requiring the monsters to respawn. Consistently shown to only have 2 chambers in each dungeon. At the end of the dungeon is the boss that needs to be defeated to exit the dungeon proper.

Speed Trial[]

is a dungeon where the goal is to reach the end of the room within a time limit. Hoverboards or Buggies are provided, and the player needs to avoid the boost arrows that face backwards by jumping over them to get through into the final room.

Shooting Trial / Aiming Trial[]

is a dungeon which requires the player to destroy bull's-eye-painted balloons in order to proceed to the next room. There are sometimes several rooms and each level of aiming trial has a different time limit. While the balloons can be destroyed with a sword, long-range magic or a bow and arrow is highly recommended.

Ball Kicking Trial[]

is a dungeon which requires the player to hit a ball and bounce it into a pit in the middle of a lava pool. The ball will be destroyed upon falling into the lava, and will respawn almost immediately. There is no time limit and unlimited attempts.

Pull the Pin Trial[]

is a dungeon in which the player has to shoot pins with a bow and arrow to make them move. The objective is to get the purple gems to fall to the floor so they can be collected. Each dungeon contains two puzzles and each room has a reset lever in the middle. There are unlimited attempts and no time limit.

Escaping Trial[]

is a dungeon where you have to escape without dying. The beginner trial is very easy, as you just have to get up to a door high up on the wall. (Tip: Use a campfire to help you get higher up the wall before you start climbing.) However, the upper levels have balance beams, moving platforms, and objects to avoid such as flames. (Tip: Get a helicopter and just fly to the end, avoiding all obstacles.) These trials have no time limit, but if you die, you lose money and get sent back to the beginning.

Trial of Invisibility[]

is a trial where you have to get through an invisible maze. There are three chests on a wide open area surrounded by lava. Through trial and error, you can collect all three chests before moving on to the treasure room. Be aware that the outside edges of the maze have no walls, so you can easily fall into the lava. These trials have no time limit.

See also[]

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